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			If you are using some kind of custom weapon mod that I didn't add compatibility patch for,
			and you want to merge the audio fixes manually do the following:

 The weapon .ymt files inside LITE_Weapon_Sounds are based on Red Dead Offline, so depending on your online weapon mod of choice it might be best to just follow the merge instructions below:
 
 
											MERGE INSTRUCTIONS
				1.Make sure you are not using any other online unlockers (Version.dll or ocu)
					- IF in doubt move LITE_Multiplayer_Asset_Enabler and LITE_Weapon_Sounds to the BOTTOM of your load orded in mod manager, that will give it priority
				2.Some weapon mods come with their own unlockers, if you look in the files these will be called
					content.xml files, just delete these if you see them, or make sure that LITE is loaded BELOW in the load order (that gives it priority)
				3.Open the weapons.ymt file of your online weapon mod (if it's present).
				4.  Look for <Audio>0xBE4EF5D7</Audio> and change it to  <Audio>0xBEDD38DA</Audio>
					Look for <Audio>0xDAC8F444</Audio> and change it to	 <Audio>0x0CE9A73E</Audio>
					Look for <Audio>0x18725D8B</Audio> and change it to  <Audio>0x7EAB2BF2</Audio>
					IF you cant find any of these, that is okay!
					
				5.	Open weapon_revolver_navy.ymt (if its present), replace <Audio>0xBE4EF5D7</Audio> with  <Audio>0xBEDD38DA</Audio>
					Open weapon_rifle_elephant.ymt(if its present), replace <Audio>0xDAC8F444</Audio> with <Audio>0x0CE9A73E</Audio>
					Open weapon_melee_machete_horror.ymt(if its present), replace <Audio>0x18725D8B</Audio> with <Audio>0x7EAB2BF2</Audio>
					Open weapon_melee_knife_horror.ymt(if its present), replace <Audio>0x18725D8B</Audio> with <Audio>0xB50BAED7</Audio>



						IF YOU DON'T KNOW WHAT TO DO WRITE ON THE NEXUS MODPAGE
								IF IN DOUBT, GIVE PRIORITY to LITE_Multiplayer_Asset_Enabler and LITE_Weapon_Sounds (move to the bottom of load order)